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 | #include <iostream>#include <vector>
 #include <queue>
 #include <thread>
 #include <mutex>
 #include <condition_variable>
 #include <functional>
 #include <string>
 #include <unordered_map>
 
 struct TaskInfo {
 std::string threadName;
 int priority;
 std::string taskType;
 
 TaskInfo(std::string threadName, int priority, std::string taskType)
 : threadName(std::move(threadName)), priority(priority), taskType(std::move(taskType)) {}
 };
 
 class Task {
 public:
 Task(TaskInfo metadata, std::function<void()> func)
 : metadata(std::move(metadata)), func(std::move(func)) {}
 
 void execute() { func(); }
 
 const TaskInfo& getMetadata() const { return metadata; }
 
 private:
 TaskInfo metadata;
 std::function<void()> func;
 };
 
 struct CompareTask {
 bool operator()(const Task& t1, const Task& t2) {
 return t1.getMetadata().priority < t2.getMetadata().priority;
 }
 };
 
 class Worker {
 public:
 Worker(std::string name, size_t maxTasks)
 : name(std::move(name)), maxTasks(maxTasks), shouldStop(false) {}
 
 void start() {
 thread = std::thread(&Worker::run, this);
 }
 
 void stop() {
 {
 std::unique_lock<std::mutex> lock(mutex);
 shouldStop = true;
 }
 condition.notify_one();
 if (thread.joinable()) {
 thread.join();
 }
 }
 
 bool runTask(const Task& task) {
 std::unique_lock<std::mutex> lock(mutex);
 if (tasks.size() >= maxTasks) {
 std::cout << "Queue is full on thread: " << getName() << '\n';
 return false;
 }
 tasks.push(task);
 condition.notify_one();
 return true;
 }
 
 const std::string& getName() const {
 return name;
 }
 
 private:
 void run() {
 while (true) {
 std::unique_lock<std::mutex> lock(mutex);
 condition.wait(lock, [this]() { return shouldStop || !tasks.empty(); });
 if (shouldStop && tasks.empty()) {
 return;
 }
 auto task = tasks.top();
 tasks.pop();
 lock.unlock();
 task.execute();
 }
 }
 
 std::string name;
 size_t maxTasks;
 std::thread thread;
 std::priority_queue<Task, std::vector<Task>, CompareTask> tasks;
 std::mutex mutex;
 std::condition_variable condition;
 bool shouldStop;
 };
 
 class ThreadPool {
 public:
 ThreadPool() {}
 
 ~ThreadPool() {
 for (auto& [_, worker] : workers) {
 worker->stop();
 }
 }
 
 void allocateThread(const std::string& name, size_t maxTasks) {
 if (workers.find(name) != workers.end()) {
 std::cout << "Thread with this name already exists\n";
 return;
 }
 auto worker = std::make_unique<Worker>(name, maxTasks);
 worker->start();
 workers[name] = std::move(worker);
 }
 
 bool runTask(const Task& task) {
 const std::string& threadName = task.getMetadata().threadName;
 auto it = workers.find(threadName);
 if (it != workers.end()) {
 return it->second->runTask(task);
 } else {
 
 for (auto& [_, worker] : workers) {
 if (worker->runTask(task)) {
 return true;
 }
 }
 return false;
 }
 }
 
 private:
 std::unordered_map<std::string, std::unique_ptr<Worker>> workers;
 };
 
 
 int main() {
 ThreadPool pool;
 
 
 pool.allocateThread("Thread1", 5);
 pool.allocateThread("Thread2", 3);
 pool.allocateThread("Thread3", 4);
 
 
 pool.runTask(Task(TaskInfo("Thread2", 2, "TypeB"),
 []() { std::cout << "Task executed on thread 2 (priority 2)\n"; }));
 pool.runTask(Task(TaskInfo("Thread3", 3, "TypeC"),
 []() { std::cout << "Task executed on thread 3 (priority 3)\n"; }));
 pool.runTask(Task(TaskInfo("Thread1", 1, "TypeA"),
 []() { std::cout << "Task executed on thread 1 (priority 1)\n"; }));
 
 
 for (int i = 10; i > 5; --i) {
 pool.runTask(Task(TaskInfo("Thread2", i, "TypeB"),
 [i]() { std::cout << "Task executed on Thread 2 (priority " << i << ")\n"; }));
 }
 
 
 std::this_thread::sleep_for(std::chrono::seconds(2));
 
 return 0;
 }
 
 |