Design a customized iterator.
Introduction Today, we will explore how to design a customized iterator. Iterators in C++ are convenient to iterate over a collection of elements in C++ standard contains. The example below shows some common operations in iterators.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 int main () { std::vector<int > vec = {1 , 2 , 3 , 4 , 5 }; std::vector<int >::iterator bit = vec.begin (); std::vector<int >::iterator eit = vec.end (); std::cout << *bit << std::endl; bit++; std::cout << *bit << std::endl; bit--; std::cout << *bit << std::endl; if (bit == eit) { std::cout << "same position\n" ; } else { std::cout << "different position\n" ; } for (auto it = vec.begin (); it != vec.end (); it++) { std::cout << *it << std::endl; } return 0 ; }
1 2 3 4 5 6 7 8 9 10 output: 1 2 1 different position 1 2 3 4 5
Code In order to write our own iterator, we will continue to use the Vector
class we designed from previous tutorial . But we still need to change it a little bit to make our code nice and clean.
Vector.h
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 #pragma once #include <new> template <typename Vector>class VectorIterator {public : using ValueType = typename Vector::ValueType; using PointerType = ValueType*; using ReferenceType = ValueType&; public : VectorIterator (PointerType ptr) : _ptr(ptr) {} VectorIterator& operator ++() { _ptr++; return *this ; } VectorIterator operator ++(int ) { VectorIterator iterator = *this ; ++(*this ); return iterator; } VectorIterator& operator --() { _ptr--; return *this ; } VectorIterator operator --(int ) { VectorIterator iterator = *this ; --(*this ); return iterator; } ReferenceType operator [](int index) { return *(_ptr + index); } PointerType operator ->() { return _ptr; } ReferenceType operator *() { return *_ptr; } bool operator ==(const VectorIterator& other) const { return _ptr == other._ptr; } bool operator !=(const VectorIterator& other) const { return !(*this == other); } private : PointerType _ptr; }; template <typename T>class Vector {public : using ValueType = T; using Iterator = VectorIterator<Vector<T>>; public : Vector () { ReAlloc (2 ); } ~Vector () { clear (); ::operator delete (_data, _capacity * sizeof (T)) ; } void pushback (const T& value) { if (_size >= _capacity) { ReAlloc (_capacity + _capacity / 2 ); } new (&_data[_size]) T (value); _size++; } void pushback (T&& value) { if (_size >= _capacity) { ReAlloc (_capacity + _capacity / 2 ); } new (&_data[_size]) T (std::move (value)); _size++; } void popback () { if (_size > 0 ) { _size--; _data[_size].~T (); } } void clear () { for (size_t i = 0 ; i < _size; i++) { _data[i].~T (); } _size = 0 ; } template <typename ... Args> T& emplaceback (Args&&... args) { if (_size >= _capacity) { ReAlloc (_capacity + _capacity / 2 ); } new (&_data[_size]) T (std::forward<Args>(args)...); return _data[_size++]; } T& operator [](size_t index) { return _data[index]; } const T& operator [](size_t index) const { if (index >= _size) { __builtin_trap(); } return _data[index]; } size_t size () const {return _size;} Iterator begin () { return Iterator (_data); } Iterator end () { return Iterator (_data + _size); } private : void ReAlloc (size_t newCapacity) { T* newBlock = (T*) ::operator new (newCapacity * sizeof (T)); if (newCapacity < _size) { _size = newCapacity; } for (size_t i = 0 ; i < _size; i++) { new (&newBlock[i]) T (std::move (_data[i])); } for (size_t i = 0 ; i < _size; i++) { _data[i].~T (); } ::operator delete (_data, _capacity * sizeof (T)) ; _data = newBlock; _capacity = newCapacity; } private : T* _data = nullptr ; size_t _size = 0 ; size_t _capacity = 0 ; };
main.cpp
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 #include "Array.h" #include "Vector.h" #include <cstring> #include <iostream> #include <memory> #include <string> #include <vector> int main () { Vector<std::string> vec; vec.pushback ("C++" ); vec.pushback ("Kotlin" ); vec.emplaceback ("Mojo" ); for (auto it = vec.begin (); it != vec.end (); it++) { std::cout << *it << std::endl; } return 0 ; }