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| #include <iostream> #include <vector> #include "include/glad.h" #include <GLFW/glfw3.h>
std::vector<float> randomColor() { std::vector<float> color = {0, 0, 0}; color[0] = float(std::rand()) / RAND_MAX; color[1] = float(std::rand()) / RAND_MAX; color[2] = float(std::rand()) / RAND_MAX;
return color; }
void framebuffer_size_callback(GLFWwindow* window, int width, int height) { printf("window changed!, width: %d, height: %d\n", width, height); glViewport(0, 0, 800, 600); }
void handleInput(GLFWwindow* window) { if (glfwGetKey(window, GLFW_KEY_F1) == GLFW_PRESS) { std::cout << "F1 pressed!\n"; glfwSetWindowShouldClose(window, true); } else if (glfwGetKey(window, GLFW_KEY_F2) == GLFW_PRESS) { std::cout << "F2 pressed!\n"; std::vector<float> color = randomColor(); std::cout << color[0] << " " << color[1] << " " << color[2] << std::endl; glClearColor(color[0], color[1], color[2], 1.0f); glClear(GL_COLOR_BUFFER_BIT); } }
int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif
GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { std::cout << "Failed to initialize GLAD" << std::endl; return -1; }
while(!glfwWindowShouldClose(window)) { handleInput(window);
glfwSwapBuffers(window); glfwPollEvents(); }
glfwTerminate(); return 0; }
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