Learn OpenGL 2

Create window, handle user inputs

Github source code: link
learning materials: learnopengl

  1. Create window
  2. Callback function
  3. Handle user inputs
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#include <iostream>
#include <vector>
#include "include/glad.h"
#include <GLFW/glfw3.h>

std::vector<float> randomColor() {
std::vector<float> color = {0, 0, 0};
color[0] = float(std::rand()) / RAND_MAX;
color[1] = float(std::rand()) / RAND_MAX;
color[2] = float(std::rand()) / RAND_MAX;

return color;
}

void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
// The first two parameters of glViewport set the location of the lower left corner of the window
// The third and fourth parameter set the width and height of the rendering window in pixels
printf("window changed!, width: %d, height: %d\n", width, height);
glViewport(0, 0, 800, 600);
}

void handleInput(GLFWwindow* window) {
if (glfwGetKey(window, GLFW_KEY_F1) == GLFW_PRESS) {
std::cout << "F1 pressed!\n";
glfwSetWindowShouldClose(window, true);
}
else if (glfwGetKey(window, GLFW_KEY_F2) == GLFW_PRESS) {
// rendering
std::cout << "F2 pressed!\n";
std::vector<float> color = randomColor();
std::cout << color[0] << " " << color[1] << " " << color[2] << std::endl;
glClearColor(color[0], color[1], color[2], 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}

int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif

// Create a window object
GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);

// Initialize GLAD before we call any OpenGL functions
// glad: load all OpenGL function pointers
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}

while(!glfwWindowShouldClose(window)) {
// User input
handleInput(window);

glfwSwapBuffers(window);
glfwPollEvents();
}

// glfw: terminate, clearing all previously allocated GLFW resources.
glfwTerminate();
return 0;
}

F1 closes the window. F2 changes the color of the window.

References

Author

Joe Chu

Posted on

2023-11-14

Updated on

2024-04-13

Licensed under

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